Baby Steps
So, XNA, right? Pretty cool platform so far. It’s a little deeper than I usually like to dive when it comes to 3D engines, but the level of control is much finer. Community’s solid so there’s lots of examples to learn from, and the help files, while typically Microsoft, still have some very useful reference material.
That said, all I’ve managed to do on my own is get keyboard navigation into the model viewer. In my defense it was late and I had a headache.
Now that I understand a little better what the engine is capable of, I think I’m better served blowing out my knowledge of C# than of trying to ^C^V Other Peoples’ Code, since I always end up wanting my own structure badly enough that I rewrite crap anyway. Out with the C# book then; give me a week and I’ll be more properly on my way. I’ll try not to bore with too many ‘Oh wow did you know C# could do this?’ type posts and just sum up progress as I go.