Preliminary Concept Document

Professional game design generally includes a metric crap-ton of documentation. Thankfully, we’re not doing this on a professional basis, so we’re probably going to skip about half of that metric crap-ton, but with that said it’s still very useful to have some of this documentation. Even with a small team, ideas can get confused, concepts miscommunicated, and the goals of the project, unless stated explicitly, can go all over the map. This is a spare-time project as it is, so I want to maximize the time we’ve got, and that requires clear communication.

So, thus and therefore, I’ve generated the first of those aforementioned documents: the Concept Document. It’s based on Tim Ryan’s excellent Gamasutra articles, and it’s a good start, I think.

And it’s right here if you really want to see it: LJ Concept Document, Rev 1

Be warned: it’s in OpenOffice format. I like OpenOffice. You should, also, like OpenOffice. So no, I’m not going to turn it into a word doc.

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