As promised (engine alpha 1).
Under normal circumstances I’d never bother to toss this up as an upload, but since I’m forcing ConceptGuy and Baron Wasteland (hur, hur) to vomit up all their in-progress work onto the site, this is the least I can do.
It’s real simple. WASD to move, mouse to look. The model spins and moves on its own, and it has an insane amount of fog applied to it because I was tinkering with per-entity fog settings. The underlying code is far sexier than this particular result, but hey, it works and I’m happy. Miller time, etc.
Get it here: Engine Alpha 1, Heavy Fog.